Digital Censorship and Complacency

Introduction

When I read 1984 back in 2011, I confess I was rather confused by the idea of The Ministry of Truth. The prospect of literal historical revisionism - the rewriting of books and articles, mandating that the original versions be permanently unavailable - struck me as excessively farfetched at the time, if only from a purely logistical standpoint. Yet here I find myself in 2025, where this practice is not only increasingly common, but reluctantly tolerated and even expected, albeit seldomly cheered. While I do find some comfort in the initial backlash when such actions are taken, the public response fails to meaningfully punish the behavior. The issue at hand, I fear, is that these changes need not be popular to be successful, they need only be passively ignored and eventually forgotten.

"Progressive" activists, both via external pressure campaigns and internal infiltration, have pushed their worldview into every form of media, with videogames simply being their most recent conquest. I don't necessarily have a problem with this in isolation; they have a right to make the media they want, and I'm more than happy to ignore the kind of black tar propaganda they're generating. What I find rather alarming however, is the increasing sway they have on older properties, via sequels and remakes, as well as patches and delistings.

This article will be split into a few chapters, due to the sheer volume of things I have to say on the topic, some aspects of the issue undoubtedly make me more heated, but some of the topics that I'm nearly indifferent too are actually more important when I stop and think about it.

Published: 2025/05/25

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